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Quick Prep Course<o:p></o:p>

<o:p> </o:p>

following are some facts about this world that are important to know and that
is pretty much known by everyone. I will
also include some information specific to the campaign area that you are
presently in order to be helpful.<o:p></o:p>

<o:p> </o:p>


<o:p> </o:p>

Iron and Copper are relatively plentiful on Aeres and this accounts for much of
the topography having reddish tint to it, hence the nickname: The Red
Planet. Silver is reasonably accessible,
Gold is rare and Platinum even rarer. <o:p></o:p>

A.) Most organized areas that mint their own
coinage use Silver as the primary coin of the Realm (See Empire of Kateri,
<st1:place><st1:placetype>Kingdom</st1:placetype> of <st1:placename>Uler</st1:placename></st1:place>, Duchies of the <st1:place><st1:placename>Middle</st1:placename> <st1:placetype>Kingdoms</st1:placetype></st1:place>, Western Duchies, Soundkeeper, Tholusian Empire, <st1:place><st1:placename>Majiyar</st1:placename> <st1:placetype>Kingdom</st1:placetype></st1:place>, etc.). One of the few exceptions
is Dwarves who hold to a Gold standard.

Dwarves mint three sizes of gold coins: the Gold Krone
worth approximately 20 silver, the Gold Kulta worth approximately 10 silver, and the Gold Pik worth approximately 5 silver. The Pik is the most
common gold coin and the one used for most transactions. Curiously they also mint a copper coin called
a Laskea, which they will use for very small
purchases or in dealing with foreigners.


B.) The currencies used in the Four Points (lands
of the Soundkeeper), the Fiefs, and the Duchies are
as follows:<o:p></o:p>

1. Soundkeeper: Gold Draconis,
Silver Standard, Copper Sail<o:p></o:p>

2. Duchies and
Fief: Gold Crown, Silver Mark, Copper Penny<o:p></o:p>

3. High Elves who trade take whatever coin is available;
it’s all the same to them.<o:p></o:p>

4. Dwarves use
the coins as noted above.<o:p></o:p>

5. Poure Kingdoms: Use whatever coinage they can
take. It is rumored that they have one
universal Silver coin called a Junk but no one has ever seen one and anyway how
much could Orcish Junk be worth?<o:p></o:p>

<o:p> </o:p>

Poure = Orc, Vorgeel = Bugbear, Taurentine = Halfling, Dark Goblin = Hobgoblin,
Lisshe = Lizardman.

<o:p> </o:p>

There is no known “tropical” or “sub-tropical” zones on the planet Aeres. There are desert areas and some have high
temperatures but that is as close as it gets.
There are arctic zones, sub-arctic, northern temperate zones, and
temperate zones. <o:p></o:p>

A.) The area of this campaign can be likened to the
weather experienced in the American Northwest.
It is generally wetter with mild climates as a rule, though the western
areas particularly by
<st1:place><st1:placetype>Cape</st1:placetype> <st1:placename>Bittercold</st1:placename></st1:place>, do experience a harsher winter. <o:p></o:p>

B.) North of The Sound is the most impressive and
dominating geographical feature of Aeres: the
<st1:place><st1:placetype>mountain</st1:placetype> of <st1:placename>Olas

</st1:placename></st1:place>. Olas Mons rises some fifteen
miles into the sky and is over 350 miles wide at its base. It is essentially a massive volcano rising up
into the clouds and literally has its own weather patterns and itself affects
the weather patterns of the entire planet.
Ships leaving The Sound use it as a guide for a virtually true north
line as it can be seen for hundreds of miles out to sea and on land in all
directions. <o:p></o:p>

C.) There are no naturally occurring earthquakes on
Aeres as there are no shifting tectonic plates.

This seems scientific but it is important so that you understand that
most outstanding meteorological and geological phenomenon will almost certainly
be divine or magikal in nature.<o:p></o:p>

<o:p> </o:p>

Magik is not “common” but people know what it is and they know it is out there
at work. Many people are nervous about
magik because they cannot use it and those who do are usually the ones who hold
power. People on the outskirts of
humanity may be more superstitious than those from more metropolitan areas but
again, people DO know what magik is even if they DON’T know how to wield
it. Priests are in most areas and act as
doctors, confidants, and leaders in many places so people know that divine
power is real and present even if it is not omnipresent or even omniscient. After
all if the gods were both of those things, why would they need priests going
around taking care of material affairs? <o:p></o:p>

<o:p> </o:p>

Do not look at population sizes in Aeres with the eyes of a twentieth century
person. Population s tend to be MUCH
smaller for a variety of reasons (all of which I have carefully considered) and
if you are actually interested I would be happy to share the model I use for
determination of local and planetary population s in the context of the game
world. That much aside, the reason is
that if you hear about an army of 5,000 or even a troop of 100 Orcs, these are
bigger numbers than you might assume if you are used to hearing about
<st1:country-region><st1:place>China</st1:place></st1:country-region>’s standing army of 2.8 million men and women. <o:p></o:p>

It is important to realize that there is a reason to almost all the rhymes of
my world. Things like temperature,
political bodies, cultures, and the behavior of creatures all run according to
a set standard and I operate as a DM within the structure I have
established. Orcs won’t suddenly get a
universal cultural intellectual awakening mid-dungeon if you are out thinking
me, there won’t suddenly be rain in order to punish you (ok maybe here I make
exception), and the local population e of humans who have had bad dealings with
gnomes in the past won’t suddenly treat all gnomes nicely just because a player
character is unique in getting along with them.

Does that mean you can’t make a difference in the world? Of course not but remember that no world
changes over night. <o:p></o:p>

<o:p> </o:p>

you have any other questions about just about anything game play wise, please
contact me and let me know. Hope this
wasn’t boring and hope it helps.<o:p></o:p>

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Aeres:The Age of Redemption Madscot